The Perilous Consortium

Quest Rewards

Key assumption: adequate lifestyle costs ~120-150 coins per month. A sword costs 100 coins. Adjust/scale the numbers below according to your setting.

To randomly generate a tangible reward, decide on the general value of the reward in GP and consult Treasure tables.

Quest Per Character Total reward value Example Reputation Impact Chance of Magic Items Chance of non-coin reward
Petty 10 40 Deliver something important to another end of the city No - -
Minor 20 80 Escort someone to another end of the city No - -
Common 100 400 Some job with medium risk, but no perceived death risks Minor 1-in-6 2-in-6
Normal 250 1k Some job with clear risks, combat is expected Minor 2-in-6 3-in-6
Major 500 2k Combat is certain, potential magical dangers Major 3-in-6 3-in-6
Epic 1k 4k Combat and magical dangers are expected Major 4-in-6 4-in-6
Legendary 4k 16k Stakes are gigantic - regional or world-wide! Great 5-in-6 4-in-6

Adjust the level of reward up or down depending on the actual importance of it to the quest giver, independently of risks and location of the target.

Location / Risks No Risk Minor
Risk
Normal
Risk
Major
Risk
Great
Risk
Same settlement/area Petty Minor Common Normal Major
1-3 days from the settlement Minor Common Normal Major Epic
Up to 2 weeks from the settlement Common Normal Major Epic Legendary

While coin is the most common form of payment, there are many other types of rewards a job might bring - information, access to restricted areas, faction advancement, art and artisan goods, titles, property or land, free hirelings etc.